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| root := gt.GetRoot() | ||
|
|
||
| var guildNode *tview.TreeNode | ||
| foundGuild := false |
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Redundant: you can just check if guildNode != nil for foundGuild.
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| // it continues walking without this | ||
| if foundGuild { | ||
| return false | ||
| } |
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Redundant: since you are already returning false when a guild a found, so the Walk func returns early anyway.
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| if guildID, ok := node.GetReference().(discord.GuildID); ok { | ||
| indication := discordState.GuildIsUnread(guildID, ningen.GuildUnreadOpts{UnreadOpts: ningen.UnreadOpts{IncludeMutedCategories: true}}) | ||
| if indication == ningen.ChannelMentioned || indication == ningen.ChannelUnread { | ||
| guildNode = node | ||
| foundGuild = true | ||
| return false | ||
| } | ||
| } |
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This only handles guilds, not private channels (DMs), check state.go:80 for example:
switch node.GetReference() {
case event.GuildID:
node.SetTextStyle(app.chatView.guildsTree.getGuildNodeStyle(event.GuildID))
guildNode = node
return false
case event.ChannelID:
// private channel
if !event.GuildID.IsValid() {
style := app.chatView.guildsTree.getChannelNodeStyle(event.ChannelID)
node.SetTextStyle(style)
return false
}
}
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selects the first unread channel and expands the guild if necessary with shortcut
u(aka unread) while selected the guild tree.Closes #664